Further 3D Features and Techniques

  • Adam Dawes


In this chapter, you will extend your knowledge of XNA and take the features and capabilities of your code up to the next level. When you finish working through this chapter, you will be able to import 3D models from an external modeling application and use a number of additional XNA features to add life to your games.


Camera Position Texture Cube Effect Object Smoke Particle Content Project 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Adam Dawes 2010

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  • Adam Dawes

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