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Gaming with Silverlight

  • Adam Dawes

1

Now that we know our way around Silverlight, it’s time to start using it to create some games. In this chapter, we will look at the options for gaming and will develop some of the environment that we need for games.

Keywords

User Control Graphic Hardware Event Handler Touch Point Class Constructor 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Adam Dawes 2010

Authors and Affiliations

  • Adam Dawes

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