Graphics and Touch Events

  • Shawn Van Every


Thus far we have explored how we can capture and manipulate photographic images. Of course, that isn’t all that Android has to offer in terms of images. In this chapter, we’ll change up a bit and look at how we can create images by drawing graphical elements and textual elements on a Canvas. Related to this, we’ll explore the capabilities provided by Android for working with touchscreens. In particular we’ll build a touchscreen drawing application.


Quality Setting Bitmap Image Stroke Width Public Class Paint Paint 
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Copyright information

© Shawn Van Every 2009

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  • Shawn Van Every

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