Abstract
In this chapter, we continue with our discussion of game development. In Chapter 1, we provided a basic overview of game development. In Chapter 7, we took the sample code from Chapter 1 and turned it into a structured 2D game, leveraging the AppHub Game Screen Management sample to provide a basic menu system and a base GameScreen class to help manage the various screens that users expect to have such as a main menu, options menu, and the game play screen. We covered 2D animation and encapsulated our game play using a GameObject class to represent the enemy alien ships, missiles, and the hero ship.
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© 2011 Rob Cameron
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Cameron, R. (2011). Advanced XNA Framework Development. In: Pro Windows Phone 7 Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3220-9_8
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DOI: https://doi.org/10.1007/978-1-4302-3220-9_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3219-3
Online ISBN: 978-1-4302-3220-9
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