Now that you are comfortable with modeling techniques, I am going to reveal how you can prepare your models for animation and really bring them to life! There is a lot involved, so we are going to start with looking at moving simple objects before progressing onto rigging characters. Toward the end of this chapter you’ll get a walkthrough of using the techniques to rig a simple character.
KeywordsPivot Point Animation Figure Graph Editor Vertex Group Center Ofrotation
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