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Basic Rigging and Animation

  • Lance Flavell

Abstract

Now that you are comfortable with modeling techniques, I am going to reveal how you can prepare your models for animation and really bring them to life! There is a lot involved, so we are going to start with looking at moving simple objects before progressing onto rigging characters. Toward the end of this chapter you’ll get a walkthrough of using the techniques to rig a simple character.

Keywords

Pivot Point Animation Figure Graph Editor Vertex Group Center Ofrotation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Lance Flavell 2010

Authors and Affiliations

  • Lance Flavell

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