Metaballs/meta objects: Useful for modeling liquid objects like mud
Curves: Useful for modeling wire, especially of the bendable variety
Spin editing: Useful for modeling circular forms
NURBS (nonuniform rational basis spline): Useful for accurate modeling of curved surfaces Learning these techniques will expand your modeling capabilities in a variety of areas.
KeywordsControl Point Meta Object NURBS Curve Bezier Curve NURBS Surface
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