Curves and NURBS

  • Lance Flavell


In this chapter we are going to explore some advanced modeling techniques, mostly suited for curved or wirelike structures that would prove tricky to model as a straight polygon mesh. The techniques covered in Chapter 3 are good for modeling most items, but there are times when a specialist tool makes the job easier. Specifically, we are going to examine
  • Metaballs/meta objects: Useful for modeling liquid objects like mud

  • Curves: Useful for modeling wire, especially of the bendable variety

  • Spin editing: Useful for modeling circular forms

  • NURBS (nonuniform rational basis spline): Useful for accurate modeling of curved surfaces Learning these techniques will expand your modeling capabilities in a variety of areas.


Control Point Meta Object NURBS Curve Bezier Curve NURBS Surface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Lance Flavell 2010

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  • Lance Flavell

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