UV Mapping

  • Lance Flavell


UV mapping is a process of applying textures to an object by hand. With the procedural textures of last chapter, you made a material and changed its properties to create the look of a surface texture you wished to emulate. However, there are limitations to how much a procedural map can do. If, for example, you want your company logo on the side of your model, procedurals aren’t going to do; you need the accuracy of manually painting your texture onto the surface. Table 5-1 compares the two techniques.


Reference Image Graphic Card Base Mesh Property Panel Procedural Texture 


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© Lance Flavell 2010

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  • Lance Flavell

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