UV Mapping

  • Lance Flavell


UV mapping is a process of applying textures to an object by hand. With the procedural textures of last chapter, you made a material and changed its properties to create the look of a surface texture you wished to emulate. However, there are limitations to how much a procedural map can do. If, for example, you want your company logo on the side of your model, procedurals aren’t going to do; you need the accuracy of manually painting your texture onto the surface. Table 5-1 compares the two techniques.


Reference Image Graphic Card Base Mesh Property Panel Procedural Texture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Lance Flavell 2010

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  • Lance Flavell

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