Abstract
We ended the last chapter with making simple shapes by positioning premade mesh objects. This is fine if you want to make boxlike characters, but Blender can make much more realistic models. In this chapter, we are going to go to the next level and edit the mesh objects themselves.
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© 2010 Lance Flavell
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Flavell, L. (2010). Modeling. In: Beginning Blender. Apress. https://doi.org/10.1007/978-1-4302-3127-1_3
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DOI: https://doi.org/10.1007/978-1-4302-3127-1_3
Publisher Name: Apress
Print ISBN: 978-1-4302-3126-4
Online ISBN: 978-1-4302-3127-1
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