Super Jumper: A 2D OpenGL ES Game

  • Mario Zechner


Time to put all we’ve learned together into a game. As discussed in Chapter 3, there are a couple of very popular genres in the mobile space we can choose from. For our next game I decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we start by defining our game mechanics.


Sound Effect Game World Game Mechanic Public Class Target Resolution 
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© Mario Zechner 2011

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  • Mario Zechner

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