2D Game Programming Tricks

  • Mario Zechner


Chapter 7 demonstrated that OpenGL ES offers us quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling, and automatic stretching of our view frustum to the viewport. It also offers performance benefits over using the Canvas.


Model Space Collision Detection Texture Region Triangle Mesh Touch Point 
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© Mario Zechner 2011

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  • Mario Zechner

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