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2D Game Programming Tricks

  • Mario Zechner

Abstract

Chapter 7 demonstrated that OpenGL ES offers us quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling, and automatic stretching of our view frustum to the viewport. It also offers performance benefits over using the Canvas.

Keywords

Model Space Collision Detection Texture Region Triangle Mesh Touch Point 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Mario Zechner 2011

Authors and Affiliations

  • Mario Zechner

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