Abstract
Android’s application framework is vast and confusing at times. For every possible task you could think of, there’s an API you can use. Of course, you have to learn the APIs first. Luckily for us game developers, we only need an extremely limited set of these APIs. All we want is a window with a single UI component to draw to and receive input from, as well as the ability to play back audio. This covers all our needs to implement the game framework we designed in the last chapter in a rather platform-agnostic way.
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© 2011 Mario Zechner
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Zechner, M. (2011). Android for Game Developers. In: Beginning Android Games. Apress. https://doi.org/10.1007/978-1-4302-3043-4_4
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DOI: https://doi.org/10.1007/978-1-4302-3043-4_4
Publisher Name: Apress
Print ISBN: 978-1-4302-3042-7
Online ISBN: 978-1-4302-3043-4
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