Abstract
This chapter digs into the game controller that you’ll be using to interface to the sample application, the Pong game. Your understanding of the controller will be developed from the inside-out, meaning that I will discuss the initial design and show the various stages of development from logic diagrams to the completed unit.
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© 2010 Ken Maskrey
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Maskrey, K. (2010). The Game Controller. In: Building iPhone OS Accessories. Apress. https://doi.org/10.1007/978-1-4302-2932-2_4
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DOI: https://doi.org/10.1007/978-1-4302-2932-2_4
Publisher Name: Apress
Print ISBN: 978-1-4302-2931-5
Online ISBN: 978-1-4302-2932-2
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