Game Development with Unity

  • Ben Britten Smith


Most of us have built our own game engine in one form or another. If you are a programmer and you build games, then it is like a rite of passage. I have done it. In fact, I have done it a few times. 2D-game engines based on Core Animation, both 2D and 3D engines based on OpenGL and OpenGL ES, the list goes on. I love making my own engines. They do exactly what I need them to do, no more and no less. The downsides: it takes a long time to write your own engine and unless you make the exact same kinds of games over and over again, you will be spending a long time adding features to your engines to match your new game designs. It is often hard to see this happening to yourself because writing game engines is fun!


Game Development Game Design Character Controller Mesh Filter Project View 
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Copyright information

© Danton Chin, Claus Höfele, Ben Kazez, Saul Mora, Leon Palm, Scott Penberthy, Ben Britten Smith, Chuck Smith, David Smith, Arne de Vries, and Joost van de Wijgerd 2010

Authors and Affiliations

  • Ben Britten Smith
    • 1
  1. 1.EscapeFactoryMelbourneAustralia

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