How to Use OpenGL Fonts without Losing Your Mind
Here I sit in my office, building an app for a major movie studio. It’s a dream job. The alpha code drop is due shortly before Christmas. I’m trying to use Core Animation and Cocoa touch, keeping my costs down. The brand designers want something special, with custom menus, buttons, animated graphics, sounds, the works. “Ah,” I say to myself, “It’s time to dive into OpenGL. This should be straightforward, just like the old days.”
KeywordsGraphic Process Unit Texture Mapping Character String Instance Variable Frame Buffer
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