Pixel-Perfect Collision and Destructible Environments

  • Rex van der Spuy


Circles, squares, and triangles are great, but for some games, they just won’t cut it. Sometimes you need to make a game with bumpy, jagged shapes—for example, for an uneven rocky landscape. And sometimes it’s fun to make a game where players can interactively destroy the game world, down to the smallest pixel. Actually, that sounds like a lot of fun!


Collision Detection Application Class Collision System Vector Graphic Matrix Class 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Rex van der Spuy 2010

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  • Rex van der Spuy

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