Abstract
Although game developers need to make sure they do not use other people’s graphics, sounds, or words without permission, the rules for borrowing game ideas are a lot less clear-cut, and in the next chapter, we will take a short looks at the legalities around using content that is not your own in the games you make. As a game designer, a good rule is that you should try to change up an idea enough to make it your own. However, this does not mean that you cannot be inspired by other games or use that inspiration as a building block for your work. Ideas for games exist not in a vacuum but on a continuum. There is no better example of this than the evolution of casual games.
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© 2010 Jeff Fulton and Steve Fulton
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Fulton, J., Fulton, S. (2010). Creating the Color Drop Casual Puzzle Game. In: The Essential Guide to Flash Games. Apress. https://doi.org/10.1007/978-1-4302-2615-4_8
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DOI: https://doi.org/10.1007/978-1-4302-2615-4_8
Publisher Name: Apress
Print ISBN: 978-1-4302-2614-7
Online ISBN: 978-1-4302-2615-4
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