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Laying the Groundwork for No Tanks!

  • Jeff Fulton
  • Steve Fulton

Abstract

In the previous two chapters, we explored how to make a relatively simple arcade game using some advanced techniques. In this chapter and the next one, we will up the ante and dive further into the once-murky depths of optimized Flash game development. We are going to explore how to create a tile-based game world while constructing an arcade game called No Tanks!

Keywords

Game Engine Game Developer Background Layer Game Level Level Editor 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Jeff Fulton and Steve Fulton 2010

Authors and Affiliations

  • Jeff Fulton
  • Steve Fulton

There are no affiliations available

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