Laying the Groundwork for No Tanks!
In the previous two chapters, we explored how to make a relatively simple arcade game using some advanced techniques. In this chapter and the next one, we will up the ante and dive further into the once-murky depths of optimized Flash game development. We are going to explore how to create a tile-based game world while constructing an arcade game called No Tanks!
KeywordsGame Engine Game Developer Background Layer Game Level Level Editor
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