Laying The Groundwork for Flak Cannon
In Part 1 of this book, you learned how to create a game framework and how to apply it to a very simple game. In this chapter, we will apply what you learned in Part 1 to a complete game in AS3, including graphics, sound, and collision detection. Now, it is time to put theory to work and make Flak Cannon (see Figure 4-1).
KeywordsCollision Detection Library Class Instance Variable Flex Framework Public Function
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© Jeff Fulton and Steve Fulton 2010