Creating an AS3 Game Framework
In the previous chapter, we created a sufficient framework to start making a game. However, our job here is not to be sufficient. You did not buy this book because it was sufficient. If you wanted sufficient, you would have purchased Sufficient Flash Games by Sufficiently Boring Textbook Programmer and his brother. However, you did not. You bought The Essential Guide to Flash Games because you wanted the goods. We will not let you down. This chapter takes the ideas from Chapter 1 and starts to turn them into a reusable framework for making games. We will iterate and reuse this framework for most of the rest of this book.
KeywordsState Machine Function Definition Custom Event Framework Class Public Function
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