Creating a Viral Game: Tunnel Panic
Throughout the first eleven chapters, we have explored nine different games and multiple updates to the framework presented in the Part 1. In this chapter, we are going start by discussing what it means to create a viral web game. Next, we will apply the game framework to one more simple game in the context of making a game for viral consumption. We will also explore how to add a preloader to in both the Flex SDK—based AS3 and the Flash IDE versions of the game. To finish up the framework, we will explore how to add in the Mochi Media Services framework to show advertisements and display high scores.
KeywordsSimple Game Public Function Game Developer Exclusive License Game Framework
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