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Creating an Optimized Post-Retro Game

  • Jeff Fulton
  • Steve Fulton

Abstract

In this chapter, we will be creating a post-retro game. This genre of modern game takes a classic retro idea and improves it for the modern age. Two good examples of this are Bit Trip Beat and Geometry Wars. In Bit Trip Beat, the classic game Pong is re-created and combined with modern rhythm-based music gameplay to create an instant modern classic. In Geometry Wars, the classic game Asteroids is given a new coat of paint, a new set controls, a larger scrolling play field, and heart-pumping music to create a game that modern audiences enjoy as much as the classic game.

Keywords

Frame Rate Public Function Game Class Player Object Class File 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Jeff Fulton and Steve Fulton 2010

Authors and Affiliations

  • Jeff Fulton
  • Steve Fulton

There are no affiliations available

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