The Next Steps: Atlases, Sprites, and Particles— Oh My!
So far, we have looked at very simple 2D rendering. While this is fine for our game’s retro version, you generally will want your graphics to look a bit cooler than just white lines.
KeywordsParticle System Scene Object Depth Buffer Material Controller Delta Time
Unable to display preview. Download preview PDF.
© Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith and Eric Wing 2010