OpenGL Basics: Wrapping Your Head Around the OpenGL API


If you have played any 3D games or worked on any programs that involve graphics, you may have heard of OpenGL. You may have read the term on a game box or on a web site, or had some other programmer suggest to you that you might want to check out OpenGL. What is this OpenGL thing and how do you use it for your own purposes?


Model Matrix Projection Matrix Camera Position Frame Buffer Scene Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith and Eric Wing 2010

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