Flipping Out and Sweeping Away with Core Animation


In previous chapters, you learned about displaying moving graphics with the UIImageView, and about drawing lines, shapes, paths, and gradients on a UIView with Quartz 2D. These technologies pack a lot of functionality and are essential to making 2D games on the iPhone. You will be using them a lot in your games.


Timing Function Transition Type Image View Context Parameter View Content 
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© Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith and Eric Wing 2010

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