Putting It All Together: Now Comes the Fun Part


You have now been introduced to and familiarized with all the basic aspects of iPhone game development. It’s time to take your preferred tools out of the graphics, sound, and networking compartments of your new toolbox, and break ground on your own amazing iPhone game. This last chapter will make sure you’re pointed in the right direction before starting out.


Game Design Prefer Tool Rewarding Part Game Element Game Project 
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© Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith and Eric Wing 2010

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