3D Audio—Turning Noise into Game Sounds
Chapter 10 got a little heavy, but as I promised at the end of that chapter, things will lighten up in this chapter. We now get to apply 3D effects to our audio! No longer will we be making just a simple noise. We will be applying rich characteristics to the sounds that better represent the entities in your game.
KeywordsDoppler Effect Distance Model Init Method Reference Distance Instance Variable
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