Right from its inception, a main strength of Flash has been its animation capabilities. Despite the arrival of ActionScript programming shifting the focus somewhat, animation (or tweening in Flash authoring terms) is still considered a core feature of Flash. As yet, we have no timeline functionality for animating 3D objects aside from some limited 2.5 effects (the “postcards in space” approach) using sprites in Flash CS4. Away3D helps to fill in the gaps by offering a number of different options for 3D animation, as we will see in this chapter.
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