With the built-in primitive classes in Away3D, simple geometric 3D shapes can be created on the fly without the need for importing an externally created model. However, primitives are quite limited in their configuration, with only a handful of properties available to adjust their sizes and shapes. For more complex internally generated geometry, we need to consider using some of the more advanced features of the Away3D engine.
KeywordsPublic Function Configuration Property Bitmap Image Mesh Modifier Public Class
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