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Procedural 3D Content

  • Rob Bateman
  • Richard Olsson

Abstract

With the built-in primitive classes in Away3D, simple geometric 3D shapes can be created on the fly without the need for importing an externally created model. However, primitives are quite limited in their configuration, with only a handful of properties available to adjust their sizes and shapes. For more complex internally generated geometry, we need to consider using some of the more advanced features of the Away3D engine.

Keywords

Public Function Configuration Property Bitmap Image Mesh Modifier Public Class 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Rob Bateman & Richard Olsson 2010

Authors and Affiliations

  • Rob Bateman
  • Richard Olsson

There are no affiliations available

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