Abstract
Up to this point, the 3D geometry we have created and imported into Away3D has been defined using groups of faces and segments that consist of vertices connected by straight lines. This approach is the most commonly used by 3D modeling applications and the majority of 3D engines for defining 3D geometry, partly because it allows for easy interchange between applications and partly because the hardware acceleration used by many graphical libraries is designed to work with collections of straightedged polygons.
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© 2010 Rob Bateman & Richard Olsson
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Bateman, R., Olsson, R. (2010). Vector Shapes and Text in 3D. In: The Essential Guide to 3D in Flash. Apress. https://doi.org/10.1007/978-1-4302-2542-3_6
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DOI: https://doi.org/10.1007/978-1-4302-2542-3_6
Publisher Name: Apress
Print ISBN: 978-1-4302-2541-6
Online ISBN: 978-1-4302-2542-3
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