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Online Play: Bonjour and Network Streams

  • Dave Mark
  • Jeff LaMarche

Abstract

In the previous chapter, you saw how easy it is to create a networked application using GameKit. GameKit is cool, but currently it only supports online play using Bluetooth. If you want your networked programs to play on first-generation iPhones and iPod touches, or if you want to let people play over their local Wi-Fi connection or the Internet, you need to go beyond GameKit. In this chapter, we’re going to do just that.

Keywords

Transmission Control Protocol Network Stream Port Number Internet Protocol Address Remote Device 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Dave Mark and Jeff LaMarche 2009

Authors and Affiliations

  • Dave Mark
  • Jeff LaMarche

There are no affiliations available

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