Online Play: Bonjour and Network Streams
In the previous chapter, you saw how easy it is to create a networked application using GameKit. GameKit is cool, but currently it only supports online play using Bluetooth. If you want your networked programs to play on first-generation iPhones and iPod touches, or if you want to let people play over their local Wi-Fi connection or the Internet, you need to go beyond GameKit. In this chapter, we’re going to do just that.
KeywordsTransmission Control Protocol Network Stream Port Number Internet Protocol Address Remote Device
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