Abstract
In this chapter you’re going to use your Design Journal worksheet to help you create the program that sends the MazeRunner into the maze (and back), triggering the pressure plate that will allow entry into the next chamber of King Ixtua’s treasure repository.
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© 2009 James Floyd Kelly
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Kelly, J.F. (2009). MazeRunner—Program It. In: LEGO MINDSTORMS NXT 2.0. Apress. https://doi.org/10.1007/978-1-4302-2492-1_4
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DOI: https://doi.org/10.1007/978-1-4302-2492-1_4
Publisher Name: Apress
Print ISBN: 978-1-4302-2491-4
Online ISBN: 978-1-4302-2492-1
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