Skip to main content

MazeRunner—Program It

  • Chapter
Book cover LEGO MINDSTORMS NXT 2.0
  • 608 Accesses

Abstract

In this chapter you’re going to use your Design Journal worksheet to help you create the program that sends the MazeRunner into the maze (and back), triggering the pressure plate that will allow entry into the next chamber of King Ixtua’s treasure repository.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 19.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 29.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2009 James Floyd Kelly

About this chapter

Cite this chapter

Kelly, J.F. (2009). MazeRunner—Program It. In: LEGO MINDSTORMS NXT 2.0. Apress. https://doi.org/10.1007/978-1-4302-2492-1_4

Download citation

Publish with us

Policies and ethics