Abstract
This robot has three goals: move the statues to their proper locations, find and trigger the ramp’s pressure plates, and avoid rolling boulders. Most of its work will be repetitive: the robot will perform the same movements for each statue, so we can take advantage of this while programming the RampRider.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2009 James Floyd Kelly
About this chapter
Cite this chapter
Kelly, J.F. (2009). RampRider—Program It. In: LEGO MINDSTORMS NXT 2.0. Apress. https://doi.org/10.1007/978-1-4302-2492-1_16
Download citation
DOI: https://doi.org/10.1007/978-1-4302-2492-1_16
Publisher Name: Apress
Print ISBN: 978-1-4302-2491-4
Online ISBN: 978-1-4302-2492-1
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)