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WPF Graphics Basics in 3D

Abstract

In the previous chapter, you learned the mathematical basics of 3D transformations and how these transformations are implemented in WPF. In this chapter, you’ll learn how to create basic 3D shapes in WPF.

Keywords

Cylindrical Coordinate System Graphic Object Unit Grid Position Property Triangle Face 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Jack Xu 2009

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