We’ve covered a lot of ground so far, but now it’s time to pull our focus back from the details of the supporting infrastructure and revisit building user interfaces in Silverlight. Silverlight provides a rich set of classes to perform 2D drawing, including lines, Bezier curves, and various geometrical figures such as ellipses and rectangles. Next, we’ll take a look at the newly introduced perspective transformation for developing 3D effects, pixel shaders, and brushes, both of which provide a great deal of control in how elements are presented on an interface. Any element inheriting from UIElement can have a transform applied to it—you can create some interesting video presentations, for example, by skewing or growing/shrinking a video. You can use specific brushes to fill surfaces with images or video and other effects such as gradients. We will end the chapter with Silverlight 3 Save File dialog box, the Accordion control, and the Silverlight Child Window template to develop richer and simplified user interface and functionality.
KeywordsUser Interface Bezier Curve Geometry Class Path Class Multiple Transformation
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