Abstract
In this chapter, we’re going to discuss how we can go about implementing basic forward and inverse kinematic chains/systems in Silverlight. Both techniques have been used pretty extensively in 3D animation to create objects with articulated, constrained joints that walk, interact, and so on. The concept, is based on a group (or chain) of objects. Given that chain of objects, kinematics is a method of determining an object’s rotation and position based on the object next to it.
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© 2009 Jeff Paries
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(2009). Kinematics. In: Foundation Silverlight 3 Animation. Apress. https://doi.org/10.1007/978-1-4302-2408-2_9
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DOI: https://doi.org/10.1007/978-1-4302-2408-2_9
Publisher Name: Apress
Print ISBN: 978-1-4302-2407-5
Online ISBN: 978-1-4302-2408-2
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