Shine On: Environment Mapping and Reflections with OpenGL ES

  • Noel Llopis


The moment I first got my hands on an 8-bit computer, it was instant attraction on both sides, and it quickly blossomed into a love affair with game development that continues to this day. Since then, I’ve always kept up with the latest hardware at the forefront of games technology, pushing each new platform to its limits to get the most amazing graphics yet.


Diffuse Reflection Environment Mapping Texture Unit Vertex Format Spherical Environment 
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Copyright information

© Dave Mark, Joachim Bondo, Dylan Bruzenak, Steve Finkelstein, Owen Goss, Tom Harrington, Peter Honeder, Ray Kiddy, Noel Llopis, Joe Pezzillo, Florian Pflug, Jonathan Saggau, Ben Britten Smith 2009

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  • Noel Llopis

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