Shine On: Environment Mapping and Reflections with OpenGL ES
The moment I first got my hands on an 8-bit computer, it was instant attraction on both sides, and it quickly blossomed into a love affair with game development that continues to this day. Since then, I’ve always kept up with the latest hardware at the forefront of games technology, pushing each new platform to its limits to get the most amazing graphics yet.
KeywordsDiffuse Reflection Environment Mapping Texture Unit Vertex Format Spherical Environment
Unable to display preview. Download preview PDF.