Beginning F# pp 327-349 | Cite as

Language-Oriented Programming

  • Robert Pickering


In this chapter, you will begin by taking a look at what I mean by language-oriented programming, a term that has been used by many people to mean different things. I’ll also briefly discuss its advantages and disadvantages. Next, you’ll look at several different approaches to language-oriented programming in F#. These techniques include using F# literals to create little languages and using F# quotations. You’ll spend the bulk of this chapter looking at examples where you create a language, then create an interpreter to execute that language. Finally, you’ll take a more detailed look at how languages are executed, including a performance comparison of interpreted or compiled execution techniques.


Combinator Library Union Type Abstract Syntax Simple Element Arithmetic Expression 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Robert Pickering 2009

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  • Robert Pickering

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