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Abstract

This chapter is about creating graphical user interfaces. There are two ways to do this in World of Warcraft. You saw one method in Chapter4, using Lua to create frames. This chapter’s approach is to use XML (Extensible Markup Language), a language that can be used to describe data. The data we are going to describe here will represent frames in World of Warcraft. You will see that using XML for this purpose is very powerful.

Keywords

Vertex Color Event Handler Frame Type Localization File Background Texture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Paul Emmerich 2009

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