Skip to main content
  • 280 Accesses

Abstract

In the next two chapters you’ll take a tour of the main graphics functions in the Processing API, with lots of examples and less of me waxing poetic. Many of the functions I’ll introduce will be reused in later chapters in more developed projects. My main goal with the two primer chapters is to lay out a smorgasbord of possibilities and to demonstrate some cool examples. Now, I suggest you fire up Processing, get a good free-trade cup-o-joe and open the Processing reference.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Ira J. Greenberg

About this chapter

Cite this chapter

Greenberg, I.J. (2009). Processing Primer I: Just the Basics. In: The Essential Guide to Processing for Flash Developers. Apress. https://doi.org/10.1007/978-1-4302-1980-4_2

Download citation

Publish with us

Policies and ethics