Abstract
In the next two chapters you’ll take a tour of the main graphics functions in the Processing API, with lots of examples and less of me waxing poetic. Many of the functions I’ll introduce will be reused in later chapters in more developed projects. My main goal with the two primer chapters is to lay out a smorgasbord of possibilities and to demonstrate some cool examples. Now, I suggest you fire up Processing, get a good free-trade cup-o-joe and open the Processing reference.
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© 2009 Ira J. Greenberg
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Greenberg, I.J. (2009). Processing Primer I: Just the Basics. In: The Essential Guide to Processing for Flash Developers. Apress. https://doi.org/10.1007/978-1-4302-1980-4_2
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DOI: https://doi.org/10.1007/978-1-4302-1980-4_2
Publisher Name: Apress
Print ISBN: 978-1-4302-1979-8
Online ISBN: 978-1-4302-1980-4
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