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Rapid Game Development Using (Mostly) Standard C

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iPhone Games Projects
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Abstract

“Why don’t you get a proper job?” is something you’ll hear a lot if you say you work in the games industry. I’ve been writing video games since the early 1980s, and I still get asked that one.

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© 2009 PJ Cabrera, Joachim Bondo, Aaron Fothergill, Brian Greenstone, Olivier Hennessy, Mike Kasprzak, Mike Lee, Richard Zito, Matthew Aitken, Clayton Kane

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Fothergill, A. (2009). Rapid Game Development Using (Mostly) Standard C. In: iPhone Games Projects. Apress. https://doi.org/10.1007/978-1-4302-1969-9_3

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