This chapter covers the following topics:
An introduction to XML and E4X
How XML can be used with ActionScript 3.0
The different methods of constructing XML
KeywordsRoot Node Child Node Remote Procedure Call Sibling Node Electronic Program Guide
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© Darren Richardson with Paul Milbourne 2009