Skip to main content
  • 381 Accesses

Abstract

Every effect presented in the second part of this book so far has been completely independent of decisions made and actions taken by the user. That was very selfish of me. Of course, the end result was always intended to benefit the user, whether it was producing a smaller file size or creating a better overall visual appeal and experience, but one element that was missing is one of the greatest arguments for delivering your applications in Flash in the first place, as opposed to making a static movie that a user could download and enjoy, and that is the ability to interact with and have the application respond to user input.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Todd Yard

About this chapter

Cite this chapter

(2009). Interactive Effects. In: Foundation ActionScript 3.0 Image Effects. Apress. https://doi.org/10.1007/978-1-4302-1872-2_12

Download citation

Publish with us

Policies and ethics