Working with Models


What good is a game without any objects? It would be quite impossible, however, to manually specify the shapes of all objects you use in your game. Luckily, XNA can load Models that have been created in specific modeling applications and have been saved to disk. Once you’ve loaded them into your XNA project, you can move and rotate your Models around in your scene and even animate them!


Child Node Collision Detection Original Effect Collision Point Previous Recipe 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Riemer Grootjans 2009

Personalised recommendations