Abstract
What good is a game without any objects? It would be quite impossible, however, to manually specify the shapes of all objects you use in your game. Luckily, XNA can load Models that have been created in specific modeling applications and have been saved to disk. Once you’ve loaded them into your XNA project, you can move and rotate your Models around in your scene and even animate them!
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© 2009 Riemer Grootjans
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(2009). Working with Models. In: XNA 3.0 Game Programming Recipes. Apress. https://doi.org/10.1007/978-1-4302-1856-2_4
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DOI: https://doi.org/10.1007/978-1-4302-1856-2_4
Publisher Name: Apress
Print ISBN: 978-1-4302-1855-5
Online ISBN: 978-1-4302-1856-2
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