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Setting Up Different Camera Modes in Your 3D World

Abstract

In a 3D application, the camera is one of the most elementary components. The camera represents the viewpoint of the user in your 3D world. XNA renders your 3D world to the screen as it is seen by the camera. So before you can ask XNA to render the content of your 3D scene to the screen, you first need to specify the position and viewing direction of your camera.

Keywords

Child Node Graphic Card Bezier Curve Mouse Cursor Depth Buffer 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Riemer Grootjans 2009

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