Getting Started with XNA 3.0


The first part of this chapter will get you up and running with XNA 3.0 by guiding you through the installation process and helping you get your code running on a PC and on the Xbox 360 console. The second part of this chapter contains some more advanced topics for those interested in the inner workings of the XNA Framework.


Code Snippet Camera Mode File Menu Work Installing Setup Project 
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© Riemer Grootjans 2009

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