Controlling Movie Clip Objects


A large part of game design with Flash is all about learning how to control Movie Clip objects. In this chapter you’ll be looking at how you can control Movie Clip objects in two important ways:
  • Use the MovieClip class’s built-in properties to move, rotate, and scale an object; and toggle its visibility.

  • Use code to control a Movie Clip object’s timeline, and learn how it can be used to create a simple state machine.


Conditional Statement Game Design Event Handler Movie Clip Registration Point 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Rex van der Spuy 2009

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