Abstract
In Chapter 2, you created button and Movie Clip objects, and this chapter shows you how to use AS3.0 programming code to start programming those objects. You’ll make them do something useful!
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© 2009 Rex van der Spuy
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(2009). Programming Objects. In: Foundation Game Design with Flash. Apress. https://doi.org/10.1007/978-1-4302-1822-7_3
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DOI: https://doi.org/10.1007/978-1-4302-1822-7_3
Publisher Name: Apress
Print ISBN: 978-1-4302-1821-0
Online ISBN: 978-1-4302-1822-7
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