Abstract
In this chapter, you’ll learn some of the concepts related to the rendering pipeline, shaders, and effects. The rendering pipeline is responsible for rendering a 3D scene into a 2D image, which can then be drawn on the screen. You can use shaders to program some stages of the rendering pipeline, and use effects to describe a combination of shaders and configurations for the fixed stages of the rendering pipeline. This flexibility allows you to create custom visual effects, improving the visual aspect of the final image.
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© 2009 Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans
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(2009). Rendering Pipeline, Shaders, and Effects. In: Beginning XNA 3.0 Game Programming. Apress. https://doi.org/10.1007/978-1-4302-1818-0_9
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DOI: https://doi.org/10.1007/978-1-4302-1818-0_9
Publisher Name: Apress
Print ISBN: 978-1-4302-1817-3
Online ISBN: 978-1-4302-1818-0
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