Rendering Pipeline, Shaders, and Effects


In this chapter, you’ll learn some of the concepts related to the rendering pipeline, shaders, and effects. The rendering pipeline is responsible for rendering a 3D scene into a 2D image, which can then be drawn on the screen. You can use shaders to program some stages of the rendering pipeline, and use effects to describe a combination of shaders and configurations for the fixed stages of the rendering pipeline. This flexibility allows you to create custom visual effects, improving the visual aspect of the final image.


Graphic Processing Unit Bump Mapping Output Vertex Input Vertex Binormal Vector 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans 2009

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