3D Game Programming Basics


In Chapter 2, we talked about 2D coordinate systems, including a special case of such systems: the screen coordinate system. When dealing with 3D coordinate systems, however, a lot more is involved with defining a 3D virtual object and transforming such an object into a 2D representation on the screen.


Camera Position Perspective Projection Primitive Type Graphic Device Vertex Format 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans 2009

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