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Basics of Game Networking

Abstract

This chapter introduces the basic concepts involved in creating games that support networking, so you’ll be prepared to create a real multiplayer game in the next chapter. Before discussing the details of XNA support for networking, let’s look at networked games in general and identify some of the most common problems faced when coding such games.

Keywords

Empty Slot Game Networking Game Session Game Logic Session State 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans 2009

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